Works in Progress
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Works in Progress
These are the projects we have been working on over the past semester. They are all incomplete but Swiggle is the latest game project and we are using it to teach our inexperienced programmers how to work in Unity. It is going to be a reinvented Bejeweled.
Swiggle:
http://students.csci.unt.edu/~vjl0003/Swiggle/WebPlayer/WebPlayer.html
Chirops is a reskinning project between Mallory and I based on the game mechanics of Ned2D. It is probably the closest to being done out of all the projects.
Chirops:
http://students.csci.unt.edu/~vjl0003/Chirops/Chirops-4-15-12/WebPlayer.html
DragonWarp is a potential iphone game where you destroy cities as a dragon and progress through civilizations. We didn't get very far, though.
DragonWarp:
http://students.csci.unt.edu/~vjl0003/DragonWarp/WebPlayer12-8-11.html
Swiggle:
http://students.csci.unt.edu/~vjl0003/Swiggle/WebPlayer/WebPlayer.html
Chirops is a reskinning project between Mallory and I based on the game mechanics of Ned2D. It is probably the closest to being done out of all the projects.
Chirops:
http://students.csci.unt.edu/~vjl0003/Chirops/Chirops-4-15-12/WebPlayer.html
DragonWarp is a potential iphone game where you destroy cities as a dragon and progress through civilizations. We didn't get very far, though.
DragonWarp:
http://students.csci.unt.edu/~vjl0003/DragonWarp/WebPlayer12-8-11.html
Re: Works in Progress
Yay, thanks for posting. :D Btw, to anyone looking at these - you can't move in Dragonwarp. We were just testing out different methods for adding 2D animations into Unity. We ended up using the bat animation for Chirops later on. :P
Also, I'm really excited for Swiggle now. I keep clicking the birdies in the game even though it doesn't keep score or anything yet :P
As a side note - we started off on a project called Buried in Blue about undersea exploration as a AUV, but we've put it on the backburner because of its complexity and lack of any real focus on what it should be. So, for this semester we tightened up our idea into something very doable: Swiggle, the alternative Bejeweled. :D
PS Thanks goes to Sam, our resident pizza guy and project head, and Vincent, lead programmer! :D And also to our other lovely programmers, Sam, Christa, and Tawfiq!
Also, I'm really excited for Swiggle now. I keep clicking the birdies in the game even though it doesn't keep score or anything yet :P
As a side note - we started off on a project called Buried in Blue about undersea exploration as a AUV, but we've put it on the backburner because of its complexity and lack of any real focus on what it should be. So, for this semester we tightened up our idea into something very doable: Swiggle, the alternative Bejeweled. :D
PS Thanks goes to Sam, our resident pizza guy and project head, and Vincent, lead programmer! :D And also to our other lovely programmers, Sam, Christa, and Tawfiq!
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