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Shhhhhh....

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Post  IAmSerge Sun Oct 02, 2011 4:59 pm

...its a secret to everyone.

Edit: Newer version
http://www.mediafire.com/?fhknz0d28a3dhlk


Spoiler:


Last edited by IAmSerge on Mon Oct 03, 2011 5:33 pm; edited 1 time in total
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Post  Pugovitz Mon Oct 03, 2011 1:09 am

Any chance you'll tell us what this is or am I just gonna have to delete this post? I'm not about to download something unknown.
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Post  IAmSerge Mon Oct 03, 2011 2:57 pm

Aww darn!

Well, I'll give you a hint:

I don't specifically recall seeing a "Games in Progress" board yet... =)
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Post  Break Man Tue Oct 04, 2011 1:40 am

...This is a very easy way of having your work glossed over, mate. We don't want to download something we don't know what it is. Just come out with it.
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Post  thasric Tue Oct 04, 2011 10:49 am

IAmSerge wrote:
Spoiler:

Oooh! Hints! =D Lemme guess... Is it the thing you were working on at the end of our last meeting?
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Post  IAmSerge Tue Oct 04, 2011 12:03 pm

thasric wrote:
IAmSerge wrote:
Spoiler:

Oooh! Hints! =D Lemme guess... Is it the thing you were working on at the end of our last meeting?

Nope, its something I started 4 or so days ago.
Which is, technically speaking, built on what I was working on at the end of our last meeting.
Current WIP.
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Post  thasric Tue Oct 04, 2011 2:05 pm

IAmSerge wrote:
Nope, its something I started 4 or so days ago.
Which is, technically speaking, built on what I was working on at the end of our last meeting.
Current WIP.


Oooooh... *downloads*

...I approve. XD Alright, guys! It's safe!
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Post  cathode26 Tue Oct 04, 2011 3:22 pm

Ahh it is a trojan from a horse!!

First:
But honestly why are you advertising for http://adf.ly/246619/
Are you making money off of these clicks?

Second:
It looks like your background is made of strips you have tiled. There are rounding errors in your calculations, which is going to happen because you are using floats.

Ways to fix it:

1) The easy way around it is to overlap each tile by 1/2 a pixel and hope for the best.
2) Capture your round off error, by casting to double and add to a double
Add them normally as your did before using floats, then compare the double and the float.
If they are not the same number you know there is round off error. Hold onto that round
off error. Let it accumulate until the number is large enough to be a pixel off, then add them
back in.
3) Base all of your calculations off of the most bottom tile. So only animate the first tile, the rest of the tile positions will be relative to the initial, so after the first tile position has been calculated get the width of the first tile and place each tile after the other like you did when you created them

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http://students.csci.unt.edu/~vjl0003/Portfolio/Portfolio.html

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Post  IAmSerge Tue Oct 04, 2011 8:23 pm

I'm not sure what's going on, but the board is modifying my link itself.

Try it yourself, copy the mediafire link, if you go to it, and then paste it in a post here. See what happens...

Strange, the floating point errors you mention do not show up on my machine.

I'll see if there's a way I can take care of it.

its a bit annoying.

because it doesn't do it to any other link, afaik.
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