Game Developers of UNT
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Sound Designer / Composer Available

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Post  DrRickSanchez Thu Sep 29, 2011 4:39 pm

So I wasn't able to attend the first meeting, so I'll introduce myself here. My name is Grant Phillips and I am a recent Music Composition grad. I've been wanting to join a game dev group for a while now to learn more about sound design as well as interactive sound environments. If anyone is interested, you can hear some of my works, both acoustic as well as electroacoustic here:

http://soundcloud.com/grant_phillips

- Grant

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Post  lonewolfx77 Tue Oct 11, 2011 3:37 pm

Hey there Grant


I just listened to your stuff - pretty up my alley as far as electroambient goes. I was getting a esoteric Brian Eno vibe from it. The game I signed up for at the meeting last night is going to need a lot of dark ambient/electro stuff so you may want to check that out.

As for me, I have been in percussion for roughly the past 12 years and dabble in pretty much everything in the spectrum. Performance is definitely my strong suite and if you do decide to join I'd be happy to work with you.

-Annalisa
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Post  DrRickSanchez Tue Oct 11, 2011 7:07 pm

Thanks for listening! Eno is definitely a big influence on me. I didn't realize there was going to be another meeting, otherwise I would've shown up. What kind of game is it?

- Grant

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Post  lonewolfx77 Tue Oct 11, 2011 7:55 pm

You can read about it here - https://gdunt.editboard.com/t9-a-2d-adventure-that-s-self-aware

I thought the idea of two worlds slowly merging into one could have interesting musical mechanics. Basically start out with two very distinct motifs for each world and as they start to merge, begin to merge the musical styles as well. Especially for the "dark" world, I thought a heavy electro/industrial ambient style would work effectively.
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